An example is the GenericFreezeDeath state in Actor. Using # for the sprite means "keep previous sprite" and using # for the letter means "keep previous letter". # This sprite is interpreted as -, but with the difference that it allows overriding selectively either the sprite or the letter, or both. The frame letter is irrelevant, though "A" is generally used. A This sprite is interpreted as "keep previous sprite". For actors needing to be invisible, use TNT1. Even if graphics are provided (for example, a TNT1A0 lump), it will remain invisible. TNT1 A Originally introduced by TeamTNT in Boom, TNT1 frame A is an invisible sprite. There are three "reserved" sprite names that have specific effects. Where NNNN is an arbitrary name for the sprite, F is a letter specifying the frame position (walking1, walking2, shooting, etc), and A specifies the angle.
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